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Current state of HTML5 Game Development in 2016

I wrote a guest blog post for the JS Kongress conference (where I’ll be running a workshop on how to build HTML5 games with Phaser) about the current state of HTML5 game development in 2016, or at least my point of view on the given topic.

current-state

I wanted to give you an overview of what’s happening right now, how it changed compared to the problems developers had a few years ago, what are the popular tools and libraries in a day to day HTML5 game development, and what might be the next big thing in the future - if you’re interested, just check the article here and let me know your thoughts in the comments.